Trust Me Im a Doctor

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SKU:BGM006
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Description

Trust Me I'm a Doctor

Modern medicine has come a long ways since leeches and lobotomy were treatments for common ailments. Be thankful now you are typically prescribed pills or creams that tend to help with many illnesses, and surgical options requiring lots of training before being permitted on actual patients. This was not always the case as local town physicians did not require as thorough education before treating people. Many cures mixed science, pagan practices, and religious concepts, and in general, illnesses were not well understood as often they were viewed as external influence (demons and sin). 

Trust Me, I'm A Doctor is a game that has taken these concepts and turned them into an amusing party game. Players will take turns being sick patients while listening to the recommend treatments from the doctors (other players) before deciding who to trust. This follows the party game style people may be familiar with in games such as Red Flags and Superfight. While the game play is unique, the fact that you will not only have fun with your friends playing this game, you will also learn a little history while playing.  

Box Content:

The game is a standard card game with over 100 cards. I really like the box they designed for this game. Not only does it have a well fitted insert that will hold all of the cards nicely, the box flips open revealing various bottles and vials that would have been found in a doctors office in the 1800's. The labeled bottles add a nice layer of polish onto something that is purely meant to hold your game in between session. The box itself is very sturdy and should hold up very well when transporting the game between gaming groups. 

There are 54 ailment, 72 treatment, and 2 rule cards. The card stock used is fairly standard and should hold up fairly well for many gaming sessions. What stands out about this game is the artwork. The cards art depicts the ailments and cures in a style that I believe is very reminiscent of the time the game is representing. Some of the art is a little disturbing, which matches the absurdity of the treatments used. The lobotomy card makes me cringe just glancing at it. So this game is probably not suitable for younger audiences; it is probably best to play this with 16+ years olds or teens who can handle some of the imaginary of the game. Despite all of that, the artwork is very good, but players should expect some interesting reactions when first playing the game.Â